When Earth Was In Beta

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May 31, 2019


When Earth Was In Beta
When Earth Was In Beta thumb When Earth Was In Beta thumb When Earth Was In Beta thumb


  • This video was made in partnership with Curiosity stream.
  • Every game goes through a development process, and Outside is no exception.
  • During the game's early access alpha stage, It was mostly just a chemistry simulator.
  • There wasn't too much interesting content, and you could only play as single-cell builds at the time.
  • Once the devs finished work on the first multicellular classes, the game started to pick up some steam.
  • They released an open beta for the game which received so much attention in such a short time that it became known as the Cambrian explosion.
  • So, today we're going to talk about the meta during Earth's beta, and also discuss the most important abilities and stats at that time.
  • So, during the Cambrian meta, the devs hadn't released the terrestrial expansion pack yet.
  • So at the time, gameplay took place entirely within the marine biome.
  • There also wasn't much in the way of mobility, intelligence or stealth yet,
  • as those stats weren't considered very useful by the player base until more advanced techniques were discovered.
  • This doesn't mean there wasn't a bunch of diverse builds to choose from though. Not at all.
  • The Cambrian meta was dominated by arthropod builds.
  • Arthropods had two perks that gave them a huge early lead in the story of Earth's meta game.
  • The first was an exoskeleton.
  • Offensive strategies weren't too advanced at the time
  • so all you needed in order to shrug off most attacks was decent armor.
  • The second thing is that arthropods were among the first builds to unlock more advanced eyes.
  • Most players had simple light-sensitive eyes during the Cambrian.
  • But compound eyes granted crucial accuracy bonuses, the best in the game until camera style eyes were unlocked later.
  • One of the most popular arthropod builds of the time was the trilobite.
  • It didn't have anything too spectacular about it in terms of abilities but it was very easy to play,
  • making it a great beginner pick at a time where just about everyone was a beginner at the game.
  • It had solid defensive stats because of its thick carapace armor, making it very difficult to deal damage to.
  • Players did eventually learn how to get past their defenses, though. And at that point trilobite dropped in viability.
  • I'd place them in low C tier.
  • The meta during the Cambrian explosion advanced so rapidly that the truly low tier builds weren't around long enough to be remembered,
  • so they really aren't worth talking about.
  • Next up on the tier list is Hallucigenia,
  • one of the few builds that wasn't running a carapace shell as part of its build.
  • Instead, Hallucigenia players opted for a different type of defense:
  • Instead, Hallucigenia players opted for a different type of defense: spikes.
  • Spikes are the perfect defense against tough armored opponents
  • because focusing all of your force into a single point can often be enough to pierce armor, even when your character is relatively weak otherwise.
  • This is why piercing type weapons dominate the insect meta today.
  • Slash and crush type weapons would easily be forwarded by chitin armor,
  • but piercing damage is super effective.
  • Anyways, even though this is a great strategy,
  • Hallucigenia wasn't really any sort of threat and could be easily ignored by other players due to Its small size and low mobility.
  • So it's only in high C tier.
  • While this build did eventually fall out of the meta, a non spiked version of it is still run by some loyal velvet worms mains today
  • and this build even has a projectile attack.
  • In B tier, we have one of my personal favorite ancient builds:
  • In B tier, we have one of my personal favorite ancient builds: Opabinia
  • Opabinia was one of the first grappler builds to find any significant success in the game and it's no surprise why.
  • The meta at the time was heavily defense based
  • and grapplers are always perfectly suited to dealing damage to a blocking opponent.
  • The key to its success was its trunk, an attribute seen surprisingly few times across all the different expansions that have come and gone.
  • Opabinia's trunk gave it an excellent grab with extended range, making it perfect for grabbing smaller players and preventing their escape in spite of their heavy armor.
  • It also had excellent perception skills because he speced into compound eyes with five eyes giving it full 360-degree vision.
  • With that said, its mobility wasn't stellar and had little in terms of defense.
  • So it had basically no options if a player from a higher weight class attacked it.
  • Unfortunately after they suffered heavy losses and starts to fall out of the meta,
  • Opabinia mains started to spec into heavier defenses to compensate and just kept doubling down
  • until they'd sacrificed size, power and uniqueness in order to become some of the most resilient
  • yet useless low tiers in the whole game:
  • yet useless low tiers in the whole game: tardigrades.
  • So B tier is as high as Opabinia ever got.
  • In A tier, we have the only mobility based build that existed during the Cambrian:
  • In A tier, we have the only mobility based build that existed during the Cambrian: Haikouichthys.
  • Haikouichthys was the first fish the devs ever added to the game, and it offered a lot of advantages over his arthropod competitors
  • Instead of compound eyes which could see in all directions,
  • Haikouichthys had the first camera type eyes- which didn't have 360 revision, but in exchange were better at focusing
  • letting them see through camouflage and track targets more effectively.
  • In addition to their eyes, their internal skeleton give them much more flexibility than builds with an exoskeleton head,
  • allowing them to change directions faster to evade attacks.
  • Haikouichthys was extremely small, putting it barely outside the microscopic weight class.
  • However, the potential of this build only improved from here.
  • Fish have been a meta staple in literally every single expansion and it all started here.
  • While they weren't top-tier yet, they gain top tier status pretty quickly after the game released.
  • This build's potential could not be overestimated
  • especially considering that a future fish build eventually unlocked the legs attribute and was able to enter the terrestrial servers.
  • But in the Cambrian, there were no match for the top-tier:
  • But in the Cambrian, there were no match for the top-tier: anomalocaris
  • The anomalocaris build was the first in the game's history to achieve top tier status.
  • Nothing could match its power and defense at the time.
  • It could deflect just about any attack thrown at it because of its armor,
  • while at the same time having a strong enough power stat to crack most other players' armor.
  • If it couldn't crack their armor,
  • It could use its tendrils to grab or flip its opponent, allowing it to attack their weak point for massive damage.
  • Its only real threat was other anomalocaris players because they could hit hard enough to crack their armor.
  • Anomalocaris also had the most advanced compound eyes of any build at the time, rivaling that of present-day dragonflies.
  • This gave them an edge when other players finally started specing into stealth abilities.
  • Anomalocaris was such an oppressive force that it ended up getting banned in the game's very first balance patch
  • which opened up several new niches and allowed fish, mollusks and other arthropods to diversify their strategies.
  • So yeah , that's what Earth's meta looked like during the open beta.
  • The meta progressed quite rapidly after that, with the devs adding the terrestrial DLC and with various players unlocking crazy new OP abilities like flight.
  • Be sure to subscribe so you don't miss future episodes discussing the broken builds of the Ordovician, Silurian and Devonian DLC updates.
  • By the way, the source footage for this video is from two amazing prehistory documentaries.
  • I'm sure many of you familiar with one of them: BBC's walking with monsters
  • The other is a new one called Leaps in evolution
  • which details the evolution of sight starting from the earliest life on earth all the way through to today.
  • It features some of the best CGI ancient arthropods ever made so I highly recommend watching it.
  • Both of these awesome documentaries are available right now on Curiositystream, my favorite streaming service.
  • There are over 2400 documentaries on there so there's plenty more to binge once they're done with Leaps in evolution.
  • The subscription is only $2.99 a month,
  • but if you go to curiositystream.com/tierzoo, you can get a full month free.
  • And in doing so, you'll be supporting both my channel and good educational content in general.
  • Thanks so much for watching and thanks, especially to our patrons on Patreon.
  • Until next time, good luck out there.

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