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The Turtle Tier List

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08:33   |   Mar 17, 2018

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The Turtle Tier List
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  • This episode is sponsored by Skillshare
  • If you've watched this channel for a while, one thing should be pretty clear,
  • there are a lot of builds
  • which can dish out tons of damage in a short time to any players that lower their guard. While there's a solid
  • chunk of players that subscribe to the "best defense is an overwhelming offense" strategy, there's also a decent number who
  • make erecting an excellent defense their main mission.
  • Investing the bulk of their evolution points into armor and resistances. This type of strategy is often referred to as 'Turtling' and for good reason.
  • Turtles pioneered the defense build, being the first vertebrate to incorporate a shell into its build successfully;
  • however, the idea that turtles all have the same game plan, would be far from the truth.
  • They're a diverse faction with many low tier and high tier members. So today we're going through the turtle tier list
  • Turtles are divided into two main groups:
  • the side-neck turtles, and the hidden-neck turtles.
  • This refers to the way the player positions their head when they activate their defense mode stance.
  • Hidden-neck turtles retract their head and neck directly into their bodies,
  • while side neck turtles tuck their head to the side. This may seem arbitrary, but to me it's a huge difference.
  • Because in my opinion, side necks are at a huge disadvantage because putting your neck off to the side leaves your weak point very exposed.
  • The neck is one of the most well known weak points in the game;
  • every DPS main knows to go for the throat if possible,
  • so by leaving it exposed, you're placing yourself in serious danger.
  • Side neck players are aware of this drawback and have two different ways they try to compensate.
  • The first is by putting more points into the shell skill tree, extending the shell forward.
  • This makes it much less likely that an imprecise attack will land on the turtles neck.
  • The second way is just to throw caution to the wind and decide that if you can't protect your neck, you may as well get some use out of it.
  • Taking a page from the snake players guide book, these ambitious turtle mains choose to invest their points into the neck itself as opposed to the shell.
  • This grants them an impressive tether grab, and allows them to reach around barriers while hunting.
  • A common strategy for this build is to bury yourself into the lake bed and use your snake-like neck to attack any fish that enters your zone of control.
  • Do i think this is the best strategy?
  • Well, no. A lot of counterplay options exist and your neck is even more vulnerable than the regular side neck turtles.
  • So in general I think if you're going for a turtle build, choose the other option: hidden neck turtles.
  • Hidden neck turtles can completely conceal their weak points by retreating into their shell.
  • This grants a massive defense bonus making it difficult for aggressors to deal any damage to you at all,
  • let alone land a critical hit.
  • Along with the isopod and armadillo, this is the best offensive move any one player could use.
  • All of the remaining turtles on this list use this ability.
  • Softshell turtles are the next build on our list. This is a very unique take on the turtle build.
  • Most of the time you'd assume that a turtle players highest stat would be their defense, while their lowest would be mobility
  • but for soft-shells, it's quite the contrary.
  • They've got only average defense having used some of those points to give themselves an above average mobility instead.
  • Their bodies are extremely flat granting them a powerful mobility bonus in water.
  • While they definitely don't have the strongest bite attack on the list,
  • a softshell turtle can deal a solid amount of damage with their bite;
  • enough to pierce the defenses of snails fish and crustaceans.
  • Freshwater turtles, such as softshells, tend to have great matchups against other aquatic builds
  • and so their biggest enemies tend to be things coming from outside the river or pond,
  • such as a heron or a raccoon, and so the longer a turtle can stay underwater the better off they are.
  • This is why many of the current builds put a few points into oxygen extraction, allowing them to absorb oxygen from the water through the tissue on the inside of their mouths.
  • This extends the time a turtle can remain submerged, increasing it from only about a half-hour up to potentially weeks.
  • All these abilities are great but I can't overlook these massive sacrifices to defense that the softshell turtles have to deal with,
  • so to me, these guys end up on the border of c and d tier.
  • Now, not all turtles are locked into the aquatic biome.
  • Next rung up on the tier list is for a turtle which abandons the aquatic play-style for a terrestrial one; the tortoise.
  • Tortoises take the characteristically high and low traits of a turtle to the absolute extreme;
  • defenses through the roof to the point where brute force is almost completely useless. It can even block attacks from all types of cats
  • which as we know are some of the most overpowered builds in the game.
  • It's for this reason that these players dominate the high scores for total game time on a single character.
  • Now of course this level of defense comes at a cost and in this case it's a severe reduction in speed.
  • But even more so a reduction in intelligence.
  • because of this, most can't really do well as hunters and have to go for the herbivore play-style, but
  • don't be fooled, they've got the same powerful bite attack that other turtles do
  • and can do a surprising amount of damage to any player who underestimates them.
  • Speaking of bites, if dealing massive damage with a bite appeals to you as a player, then the snapping turtle build is for you.
  • These guys break into A tier by opting for a high power level.
  • They aren't as abysmally slow as tortoises are, but they're not speed demons by any means,
  • so in order to eliminate their targets they opt for the bait and punish strategy.
  • They've got solid stealth, butwhat really helps them is their lure ability. This rare and powerful ability allows the user to disguise themselves as loot,
  • which I think we can all agree can be pretty irresistible at times.
  • Because they function as ambush predators with great offense but have low to medium mobility,
  • they actually occupy a similar niche in water as vipers do on land,
  • and so I think it's only fair that they earn the same rating of low A tier.
  • And now for the real standout;
  • the turtle who's brave enough to take a build normally only viable in ponds and rivers and takes it out to a much more competitive server, the sea turtle.
  • Sea turtles are proof that even in a server full of power and intelligence peers defense tanks can still be a completely viable option.
  • By specking into the omnivore play-style as opposed to obligate herbivore or carnivore, they never really need to pick fights that they can't win,
  • they can always just eat plants while waiting for the next easy opportunity to score a high XP kill.
  • This kind of build is a pretty cookie cutter survivalist, savager build, which would already be solid on its own;
  • however, where sea turtles really shine is their additional defense points placed not into physical resistance,
  • but into venom resistance.
  • The venom of a jellyfish has the potential to one-shot just about anything,
  • but sea turtle players have recognized that aside from venom and stealth they're almost completely defenseless,
  • and so by taking the venom resistance perk, they've got an almost completely uncontested source of XP.
  • Now, I don't want you to think that sea turtles are easy mode,
  • because they live in the ocean there are players with a high enough physical attack force to pierce their shell.
  • The tiger sharks' serrated teeth are specifically evolved to cut through armor,
  • and so a sea turtle needs to rely not on their armor but on their size and shape in relation to the shark's mouth.
  • Shark players can only pierce armor if they secure a grab, and so by facing the ungrabable face of their shell towards the shark,
  • it can repel a strike that would otherwise be a game-ender for them.
  • The fact that sea turtles have any good defensive options at all is a testament to the excellence of this build, and it earns the rank of A+ tier.
  • So, why aren't any turtles in s tier? Well for this build, as well as all other turtles, there are
  • some very good counter play options that can be nightmares for turtle players.
  • The turtle's main weakness is intelligence based strategies; using creative and critical thinking to bypass armor is the best way to crush any defense build.
  • For example a tortoise may be resistant to all forms of physical strike,
  • but even they cannot defend against the physics engine of the game,
  • and so an experienced bird player won't waste any time attacking it, but will instead carry it high into the sky and let gravity do the work.
  • In the case of a sea turtle
  • while one shark may not be able to land a grab because of the turtles defensive posture,
  • any form of coordinated multi-directional attack will be unblockable for solo turtle main.
  • The last thing worth considering is that a turtle must make it past the extremely vulnerable early- game in order to reach a stage where its armor can do its job.
  • Safety numbers can mitigate this to an extent but it's definitely not the best strategy when it comes to avoiding griefers.
  • The best way to deal with this is to have experienced players guard the low-level ones,
  • but doing so requires an intelligence level that turtles sadly just don't have.
  • In fact turtles have such lowintelligence stat that a tortoise with its brain removed can still function relatively normally for a
  • while. So with that in mind I can't give turtles a top tier spot. It's definitely a build worth checking out though. (PROMOTION INC.)
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