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Basically, which job to play | FFXIV

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12:20   |   Feb 07, 2019

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Basically, which job to play | FFXIV
Basically, which job to play | FFXIV thumb Basically, which job to play | FFXIV thumb Basically, which job to play | FFXIV thumb

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  • In Final Fantasy 14 the hit new MMO from Square Enix,
  • you got a bunch of jobs to choose from and you could be really good with any of them.
  • Or, you could be complete dookey with one.
  • But if you're having problems picking which one you actually want to main, I can help you with that.
  • You got your tanks, which hold the frontline and protect their friends with their big, meaty bodies.
  • You got your healers, who need to stop the idiots that are trying their hardest to die.
  • Speaking of, here are the melee DPS. They care about uptime and being up close and personal.
  • The ranged are too scared, so they stand in the back and help with encouraging words.
  • And then you got the casty boys. They just care about how big their spells are. They don't care about you.
  • There's one more, but uh, we don't really talk about that one.
  • Now it's important to note, that no matter which job you choose,
  • everyone else is trash.
  • As a Tank, you're the big boss.
  • You tell people what to do. If they're standing over at the entrance just idling around,
  • you're the one sprinting out to the mobs, you control the pace, you pull the bosses, you pop the cooldowns.
  • Want to run something new for the first time? Well too bad! You have to know everything.
  • Come on now. You're the tank. You've got to tell everybody else what to do. So you have to know everything in the game.
  • When is this tank buster happening?
  • When do I have to Tank swap that? Where does this boss need to stand at this particular time?
  • That's all on you buddy.
  • As a healer, it's your job to be the babysitter.
  • Everybody else in the group can't even function without you.
  • Just look at these two tanks, for example. They're friendly, happy tanks.
  • But it's your job to make sure they don't die. That DPS over there making best friends with the AoEs?
  • It's your job to say, "stop it!"
  • And if you successfully drag the party kicking and screaming through the encounter to sweet victory...
  • You still get no commends.
  • And as a DPS, you don't give a shit what the other people do. You're just going for your big parse.
  • [Whispers] But parsing is illegal, so shh...
  • And now I'm gonna go over all of the jobs individually so you can see if one of them strikes your fancy the most.
  • Paladin: sword and shield. Has a tank stance and a DPS stance that are on the global cooldown.
  • Rotation revolves around a DPS combo and a DoT combo.
  • You have a physical damage buff phase, and a magical damage buff phase.
  • It has great party mitigation like the wings to protect your whole party, a shield that goes on everybody
  • when procced with a heal, cover a Tank to take their Tank Buster, and Hallowed Ground,
  • which makes you completely invincible to most attacks.
  • Warrior: it has an axe.
  • It has a tank stance and a DPS stance that are off the global cooldown so you can use it anytime you want.
  • It's got a DPS combo and a damage buff combo.
  • Rotation revolves around a wrath gauge that you use in order to spend on really heavy hitting attacks like Fel Cleave.
  • It has a lot of good self mitigation,
  • so it has answers for a lot of Tank Busters,
  • and probably the best invulnerability skill in the game, Holmgang, because it's on such a short cooldown.
  • It prevents your HP from going below one. It's also the highest DPS tank.
  • Dark Knight. It's our resident edgy boy and uses a big great sword.
  • It has a Tank stance and a turn Tank stance off.
  • Because you'll be using Dark Side no matter what, which gives you more damage and access to a bunch of other darkness abilities.
  • It has the one DPS combo, but it manages both
  • MP and Blood Gauge to use other DPS abilities and enhance its other abilities with Dark Arts.
  • Its invulnerability is Living Dead.
  • If you were to die while you were using it,
  • You will instead become a walking dead and your healers have to heal you for full HP or then you die.
  • It also has The Blackest Night, one of the coolest tank abilities.
  • It's a shield you could put on yourself or a team member and when it breaks,
  • Gives you more access to more DPS abilities.
  • It has the lowest utility of the Tanks, but deals really good damage too.
  • White Mage: It has a cane. This is the most straightforward healer.
  • It uses heal over time spells and a lot of strong AoE spells as well.
  • White Mage excels at just pure raw healing and damage by itself without much party utility.
  • It has Benediction, a button where you just push it and it'll automatically heal anybody to full.
  • What it doesn't have is shields, so it relies on the co-healer in order to get the shields up.
  • Definitely good for a starting healing class -
  • actually it's the only one you *can* start healing with from the very beginning.
  • If you want to have heal over time effects and regens, this is the healer.
  • Also has the best AoE damage in dungeons by spamming Holy.
  • Scholar: It uses a book and a fairy.
  • This is the pet healing class.
  • Scholar mostly focuses on shielding and preventing damage than it does heal over time.
  • It uses Aether Flow which gives it three charges of abilities per minute that it can spend on different types of healing or DPS abilities
  • You have two different fairy pets that you can use: one of them specializes in AoE heals and healing buffs,
  • and the other one has a speed buff. But usually you use the stronger healing one.
  • Scholars toolkit is very advanced and has an answer for almost any situation you throw at it.
  • Astrologian: it uses a astrolabe? and cards!
  • This healer can actually choose between a heal over time stance or a shield stance.
  • Usually it wants to be in the heal over time stance,
  • So it works best with Scholar.
  • But it could do either/or.
  • Astrologian has the most party support of the 3 healers because it deals with cards that will buff allies or itself or
  • everybody, so it's a very busy healer because it has a lot of
  • split-second decision-making of what to do with your cards and your buffs.
  • Monk: It punches with fists.
  • You shouldn't use any weapons on this job because you should just punch with your fists.
  • It's the melee DPS that uses the most
  • positionals, so if you want to be really busy and move around the boss a lot,
  • this is the one that'll be moving the most.
  • It doesn't bring too much utility to buff its party members,
  • but it does bring a little bit and its personal DPS is on the much higher side.
  • Samurai: It uses a katana. This is the weeb job.
  • Of the melee dps,
  • It usually has the highest personal DPS, but it doesn't bring any utility to the party whatsoever.
  • This is a very selfish melee job.
  • It only has two positionals, but they're very important because it gives you resource for more abilities.
  • It has three combos that build up Sen and depending on how much Sen you have when you spend them,
  • It'll do a different DPS move.
  • One of them is a DoT, one of them is an AoE attack, and one of them is a really strong hitting single target attack.
  • It also has Kenki that it builds up and you can spend that on DPS moves as well.
  • Samurai is usually regarded as more straightforward to learn
  • Ninja: it uses daggers and it's one of the biggest party support DPS and most wanted DPS in the game right now.
  • It has three melee combos and also uses Ninja Mudras in order to execute other DPS abilities.
  • One of them being Trick Attack: a special ability that when used from the rear will give
  • everybody ten percent more damage on the boss. So it's very important and highly played around.
  • It's one of the faster melees because it has an ability that will boost its attack speed indefinitely,
  • as long as you keep it up, and only has a couple of positionals, but they're very important, especially Trick Attack.
  • Its personal DPS is on the much lower end, but its raid utility is very high.
  • Dragoon: It uses a spear and it kills dragons and wears them as armor.
  • This one focuses on jumps. It jumps really really high in the air and smashes back down,
  • but you go into animation lock when that happens so it's prone to dying a lot if you use those jumps at the wrong time.
  • Dragoon is also very sought after right now because it
  • buffs the Bards and Machinists in the group and also gives crit rate to everybody.
  • It has the second most positionals of all the melee DPS,
  • but its attacks are slower to give you more time to go into those positions. It's also very mobile.
  • You have jumps that will make you go away from the boss and jumps that'll make you go back on to the boss .
  • Bard: It uses a bow and arrow.
  • Of the two ranged DPS, it's the widely more common one.
  • Its DPS rotation changes between three different songs, and depending which one you're in, it'll have different effects on your rotation.
  • Just from singing these songs alone it's giving your party a direct critten buff,
  • and in addition you have a bunch of other buffs that you could give everybody.
  • You can also sing another song that will reduce the damage everybody takes or put buffs on the Tank
  • So they get more healing. It's a very support oriented DPS job.
  • Its attacks are all instant. So it can move anywhere at once without losing uptime, and it's a highly valued member of any raid team.
  • Machinist: it uses a gun. It also summons a turret. so, kind of like a pet,
  • but it, you just kind of set it and forget it. This one is used much less than bard,
  • but mostly because most people think it's a little clunky to learn.
  • It's rotation is slightly RNG based, but you have a lot of ways to manipulate that RNG,
  • and it focuses solely on a 10 second window where you need to line up all of its buffs into those 10 seconds,
  • Otherwise your DPS suffers greatly. it has a lot of the same role actions and support abilities that Bard does,
  • though it has a little bit less of its own abilities.
  • Its DPS can be higher than Bard's but not by too much more.
  • Black Mage: It uses a staff.
  • This is the common mage type caster type of DPS.
  • It wants to stand still as much as it possibly can because it has long cast times.
  • It's able to make some spells instant and also place a buff on the floor that will raise its spell speed to attack
  • faster, and it could also teleport around the battlefield. The rotation revolves around going into a
  • DPS phase where you're using a lot of fire spells and using all of your MP and then you switch over to an ice phase
  • Where you rebuild the MP. If you stay in that long enough and keep the rotation going you unlock a really powerful
  • Spell - Foul. That is a one-shot ability that does a ton of damage.
  • This is the highest damage caster in the game right now,
  • and actually the highest DPS
  • overall in the game, If played well.
  • The rotation itself is very easy to learn but it's hard to learn in
  • Specific encounters in order to reduce its movement and deal the most damage possible
  • Summoner: it uses a book.
  • This is the pet DPS caster.
  • It summons little versions of some of the primals. Its rotation revolves around keeping its DoTs up and
  • using Aether Flow abilities to use special high damage attacks in order to unlock another
  • phase where it uses Dread Wyrm aether to channel Bahamut into its body and use Death Flare attacks.
  • After it does this twice it's able to channel Bahamut further and actually summon him and control him to use even stronger attacks
  • So the rotation spans over a two-minute period. Most people would say it's a complex job to learn at first,
  • but once you do it's more simple to understand. Its dps is very high,
  • Usually a little bit below Black Mage, and it's very mobile.
  • Summoner is also one of the only two DPS classes that can raise in battle.
  • Red Mage: It uses a sword and a focus thingamabobber that it puts together.
  • Red Mage rotation focuses around using black magic
  • and white magic to slowly build them up at the same time and then spend that on powerful
  • Melee attacks that will then be used as a finisher of either a white magic or a black magic spell,
  • depending on where your bars are. So it's a cool balancing act.
  • You're gonna be alternating between white magic and black magic depending on what you need at the time.
  • It also has a bunch of procs that will change what you're going to be doing as well.
  • It's also the only DPS that has a heal that could be used in pinches,
  • but most of the time you really don't want to be using it. Every other cast it does becomes instant,
  • so it has good mobility and it's the other caster that can raise. So you can insta cast raises on Red Mage and it becomes very
  • valuable in progging new fights, but its dps is the lowest of the three casters,
  • so after you get out of prog its value goes down a little bit.
  • And welp, that's it. That's all I've got.
  • I hope you guys enjoyed, gave you a little bit of insight into each one of these jobs
  • You could go way more into detail on all of them,
  • but I wanted to just give you a general overview so you can pick which one of them is most interesting to you.
  • There is a meta in this game.
  • Yes, there is an ideal composition for raids,
  • but really it doesn't matter every single job in this game can do every single content . And honestly,
  • all of them are incredibly well balanced for an MMO.
  • So really it's best just to look at all of them and see which one looks the coolest to you.
  • And if you end up not liking it, then you could just level another job.
  • You could play all of them on the one character.
  • Well, thanks for watching.
  • I'll see you next time. Goodbye.

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Shadowbringers is soon, don't know what job to play? Here's a class overview!
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