One of the first things I tried when I finally
got my hands onto mario maker 2, was to build
an impossible level.
A level that is simply, absolutely no way
to ever beat it impossible.
So it pains me to say this, but at least for
now we don’t know about a way to create
such a stage in super Mario Maker 2.
However, while exploring the depths of the
internet, looking for a way to build a totally,
absolutely no way to ever beat it impossible
level, I stumbled over many different tricks
that at least allow us to build stages that
are seemingly impossible.
Levels that use minor glitches, weird tricks,
or obscure mechanics to create a level that
appears to be impossible, even though there
is a trick that allows the stage to be cleared.
So today we are going to take a look at those
strange tricks, since many of them, are actually
So are you ready?
Let’s do this!
Okay so here luigi finds himself in the middle
of the newly discovered desert.
There really isn’t a lot going on in this
To weegees right is the exit door, but this
door appears to be completely unreachable
since it is below a one way door.
To his left is a strange small contraption,
and other than that there is only a single
buzzy beetle lonely doing it’s duty, by
Hm, so how is luigi supposed to reach the
famous exit door here?
Well the answer is actually surprisingly simple.
All that he has to do here, is to make use
of a recently discovered clipping glitch.
First he has to jump onto the lonely beetle,
and afterwards he has to carry it to this
spot, and then, then he is able to trigger
the contraption by doing absolutely nothing.
So after a while, the beetle decides that
he has been carried around for long enough,
and wants to waddle again.
The interesting thing here is, that the beetle
decides to waddle inside the blaster this
Once it glitched into the contraption it triggers
this noteblock, which in consequence spits
out a delicious mushroom in disgust.
All that luigi has to do now is to run to
the right, to start to climb the vines, and
to wait until the mushroom reaches him.
Because as soon as our climbing plumber devours
this little snack, he not only grows bigger,
but also clips through the one way door.
That’s the first seemingly impossible room
Alright, so next up, luigi finds himself in
the middle of this mysterious ghost house.
So the seemingly impossible to reach exit
door is this time hidden behind an ouching
The only way to reach it, is this tiny little
gap, there is only a small catch.
Weegee can’t jump through this gap, because
as soon as he jumps, he gets grabbed by a
claw which, inevitably leads to a tragic spike
So the obviously only way to leave this seemingly
impossible room again, is to eat a delicious
mushroom, so that our plumber can damage boost
through the spiked gap.
And would you believe it, after a bit of exploring
luigi actually finds such a mushroom, hidden
at the top of the stage.
But how is he supposed to reach it?
The claw doesn’t give him enough momentum
to jump that far, and a wall jump won’t
allow him to grab the delicious power up either.
Hm … that’s tricky, no matter how hard
luigi tries he isn’t able to reach it.
And that is for a very simple reason, it simply
This power up is just an evil trick that the
local ghosts are playing on weegee, because
in truth he doesn't need a power up to make
it past the claw.
In truth he has to do something entirely different.
So check this out.
Here we start the room again.
This time luigi immediately jumps into the
claw that drops into this bottomless pit.
But how is this supposed to help our seemingly
Well, there is a small glitch.
If Luigi gets carried to the bottom of the
stage, while grabbed by a claw, and then jumps
a couple of frames before he would actually
die, then our plumber is allowed to leave
the bottomless pit again, but our game got
a bit confused.
This allows luigi just to jump past the seemingly
impossible gap, and to reach the exit pipe
So next we have this completely empty room,
and toad trapped in the middle of it.
The only way to escape this empty room, is
by getting a key.
The key lives inside this note-block in the
top left corner of the screen.
So … uhm … there is no way toad is ever
able to reach this noteblock, and there is
absolutely nothing else going on in this room.
How is our wonderful mushroom hero supposed
to leave the room?
Well the answer to this little riddle is actually
There are five block blocks hidden at the
Those block blocks are no ordinary block blocks,
but they are actually part of a gigantic hidden
combination lock, that works by player position.
So what toad has to do if he wants to escape
this room is the following.
First he has to stand on top of this block
for a second, then he has to go to the left
and to stand here for a moment, then he has
to go to this block, to this block, back to
the first block and finally he has to stand
on the block to the far left.
If everything worked out then the key should
appear after a moment.
.. … Hooray!
If toad to ever stand on a wrong block, then
the combination lock at the top would become
locked, and obtaining the key impossible.
So how did we create a position depended combination
Well the answer is actually surprisingly,
evil, poisonous and chasing us during night
Because the answer is, with the help of the
poisonous killer mushroom, that appears in
the ground theme during night time.
So this item is incredibly interesting, because
it is the only item in the game that pretty
accurately mimics toads movement.
If toad moves to the left, then the mushroom
moves to the left, if toad stands still than
the mushroom take a break.
All that we did here was to build a small
setup like this, hidden out of sight.
So the mushroom mirrors toads movement.
Whenever toad is standing on the correct block
block, then the mushroom is pushed upwards
to the next layer.
If toad stands on top of a wrong block block
however, then the poor evil mushroom gets
caught by one of those on off crushers, and
well .. crushed, which locks the entire contraption.
Next, it’s time for toadette.
So here toadette is trapped in a strange room
in the middle of a jungle.
To her left is the exit door, but this door
is unreachable because of those red dotted
So if toadette wants to reach the door she
has to find a way to trigger this two state
Sadly this two state block lives behind stubborn
one way doors, that refuse everyone who passes
them to ever go back again.
At the top we have a clown car below a semi
solid platform, which is obviously unreachable
Hm, so that is really tricky setup.
A lesser mushroom would probably be entrapped
here until the stressful timer runs out, but
definitely not toadette, because toadette
has been lurking around in psycrows discord
server as a preparation for the mario maker
2 job, and there she read something really
cool that CoCo4Wii Maker posted a while ago.
As it turns out it is possible to ground pound
through semi solid platforms, if a seesaw
is on top of them like here.
Awesome, now she only needs to find a way
to trigger the on off block.
But this is no problem for our prepared lady
mushroom either, since she’s been binge
watching all of black60dragons youtube videos,
in preparation for mario maker 2, and there
she learned about this little one way tricking
If we fly with a clown car through a one way
door, and then park, our clown faced vehicle
there, then we are able to flip the two state
block, to enter the clown car again, and are
still able to fly back!
Let’s find out what toad is currently up
Hm, so toad is once again trapped in a room
that is seemingly impossible to leave.
I start to see a pattern here, anyway.
So this time the problem is once again that
the exit door is blocked by red dotted line
But this time the door opening on / off block
is directly to toads right.
Sadly for our mushroom hero, this on off block
not only opens up the exit, but also transforms
the floor into shiny yet deadly coins.
So toad has to trigger this block, but triggering
this block kills him.
… So what is the solution to this little
Well, we haven’t talked about this spring
so far, because this spring is toads ticket
All that toad has to do here, is to throw
the spring upwards, to wait until it reaches
the highest point, and while the spring is
high up in the air, he has to trigger the
on off block.
Because then, the on off block doesn’t destroy
the floor, and toad is able to leave.
So I’m sure lot’s of you wonderful ladies
and gentleman already have a solid theory
on how this works, and yup!
We just made use of the recently discovered
shell direction manipulation trick here.
This little contraption is hidden out of sight.
As soon as a two state block gets flipped,
this shell drops down and either travels to
the right, or to the left.
If the shell travels right, it triggers a
p-switch and destroys the floor, if it travels
left nothing happens.
The reason why the shell only travels left
if we threw the spring upwards before, is
because shells change their direction, for
really weird reasons, if a spring, p-switch,
or pow block is above them.
Great job toad, for figuring all of this out
on your own.
Uhm also toad, since we are already chatting.
Do you know by chance what mario is currently
up to, I haven’t seen him in awhile you know?
( “Mario is currently in an airplane, flying
to isle delfino, together with toadstool and peach! He took a couple of days off, poor guy has
been a bit tired lately.
The only thing that is a bit weird is that
he is traveling together with the whole government, I hope it doesn’t come to a government shutdown
with peach and toadstool gone at the same time!" )
) ” Oh, that’s lovely.
Yeah I totally agree with you, the poor guy
definitely needed a break, he really wasn’t
on top of his game lately.
I’ve heard isle Delfino is a really cool
The local theme park is awesome!
Also don’t worry about the toadstool thing,
I’m sure they thought this through!
( “If you say so, also ceave could you please
do something nicer next, like highest high score? If one more freaking floor collapses I’ll
Uhm .. sure toad, why not!
Anyway, so our next seemingly impossible room,
makes use of toadettes famous point of calculation.
So here big toadette is trapped in this room
with two bumpers, a locked door, yoshi, and
red dotted line blocks.
The key is inside this hidden brick block
at the top of the bumper.
So a less capable mushroom would probably
see this brick block, come to the conclusion
that it’s impossible to reach it and give
But not toadette, because it is actually possible
to trigger this brick block here.
The trick is the following: If toadette jumps
towards it, she isn’t able to reach it.
If she jumps together with yoshi it’s also
impossible, neither works jumping off of yoshi's
However: If toadette mounts yoshi, and then
both of them crouch, jump and toadette jumps
off of yoshis back the second she hits the
bumper then she clips into the bumper far
enough to actually hit the block!
Now all she has to do is to repeat the same
procedure on the other side.
There is a hidden anti jump thwomp hidden
out of sight, that only triggers if toadette
does a crouched jump off of yoshis back at
the exact right moment.
This finally allows toadette to leave this
seemingly impossible room.
Alright so there we have it, five different
designs for seemingly impossible levels in
mario maker 2.
Huge and enormous thank you to all the people
that found and collected those wonderful weird
little mechanics and glitches, honestly, huge
thanks you can find the places where I first
learned about those tricks in the description!
So I hope you enjoyed this little video, if
you did don’t forget to leave me a thumbs
up, and maybe you still feel especially confused
today, since the title of the video says 5
impossible levels, even though we took a look
at six designs and want to hit the subscribe
button as well.
I hope that all of you have a wonderful day,
and to see you soon.
We currently don’t know about a setup to upload an impossible Level in Super Mario Maker 2. But while a truly impossible Super Mario Maker 2 level is currently impossible, that doesn’t mean that there aren’t lots of tricks that allow us to make seemingly impossible levels in Super Mario Maker 2. Levels that use obscure mechanics, weird Super Mario Maker 2 glitches, or strange tricks, so that a stage appears to be unbeatable. In this video we are going to take a look at 5 of those seemingly impossible level tricks.
------ Glitch Hunters and Collectors One Way Clip - Deakula https://twitter.com/_Deakula_/status/1148562694917840897 Broken Claws - Icay /watch?v=i1BORvZJb-Q Enemy Clipping - Hawke Gaming /watch?v=x7hsawEsRj0 POW Block ground-pound trick - CoCo4Wii Maker Clown Car through One Way - Black60Dragon /watch?v=bAHBpf6xmWg
-------------Credits for the Music--------------- ------Holfix https://www.youtube.com/holfix HolFix - Beyond The Kingdom /watch?v=2CiGpsBLBX8
------ Mario and Luigi: Superstar Saga OST Teehee Valley
------ Super Mario Sunshine OST Bianco Hills Delfino Plaza
------Kevin MacLeod "Adventure Meme" Kevin MacLeod incompetech.com Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/